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on 2010-04-01 15:40:26

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Addon Downloads DWL
ItemRack-BC 1.985
This is a mod to make swapping equipment easier. You add equipment slots to a bar and mouseover on the bar will create a menu of all items in your bags that can go in that slot.

** Very special thanks to Esamynn who made the lua 5.1 changes to get this in workable form!!

__ New in 1.985 __
- Fix for 11/17/06 tooltip change
- ESC key functionality restored
- One-Hand weapons will show in off slot for all shamans (for those who spec to dual wield)
- Key bindings for individual slots restored (in options)
- Reset Bar and Reset Events button merged into one button named Reset
- Warning message when attempting to run this on 1.12 client
__ New in 1.984 __
- ESC key temporarily disabled to prevent interfering with stuff like pet bar appearing in combat
__ New in 1.983 __
- Buttons should work again after 10/19 beta patch
__ New in 1.982 __
- Changed to 'inventory' secure button types
__ New in 1.981 __
- Conforms to new secure UI
__ New in 1.98 __
- Update for Lua 5.1

__ Notes __

The bar is functional again (huzzah), with a couple quirks:
- Key bindings to use an item slot (ie, 'Use Head Slot') don't work yet.
- To add the ammo slot to the bar, use the set/config window (you can alt+click the slots around that window to add/remove slots from the bar). The 'paper doll' slot will need extra work.

__ Setup __

Initially the ItemRack is empty. You choose which armor slots to add to the bar with Alt+Click:

1. Open your character window ('C' is the default key)
2. Alt+Click equipment slots to the bar. For instance: Alt+Click your helm to add the head slot to ItemRack. Alt+Click it again to remove it. You can add as many equipment slot as you want.
3. That's it really. Mouseover that item and if any other item can go in that slot it will display it in a menu.

__ Customizing Display __

You move the window by dragging the black border of the bar.
You resize/scale the window by dragging the 'grip' in the lower right corner of the bar.
You rotate the window by clicking the 'rotate' button on the edge of the bar.

Once you have the bar positioned where you like, you can hit the 'lock' button on the edge of the bar. The buttons on the edge will disappear and the window cannot be moved. However you can still add/remove items when the bar is locked.

To unlock the bar, hold Alt while you mouseover the bar. The lock and option buttons will return.

__ Useage __

Mouseover an item in the bar and a menu will pop up of all items in your bags that can go in that slot. Click the item in the menu and it will swap.

If an equipped item can be used, clicking the item on the bar (or its key binding) will use the item.

Default behavior is to only show Soulbound items in the menu. You can turn this off in options, accessed by a button on the edge of the bar. (Hold Alt down if the bar is locked to get to the options button)

__ Sets __

To start making sets, left-click the ItemRack minimap button:
- Any slots on the rack are automatically marked active and will be highlighted.
- Darkened slots will not save with the set.
- You can toggle whether a slot will be active by clicking the slot.
- You can swap gear to active slots the same as you do from the rack. (mouseover menu)
- ALT+click works in the set builder same as character panel.
- You can save an unlimited number of sets, but only 30 max will show on the menu.
- Sets will not queue during death or combat (yet)
- Sets are saved per-character

To equip a set, there are three ways:
1. Add the Set 'slot' to the rack by alt+clicking yourself in the character window. (or alt+click the set icon in the set builder). Now you can swap sets the same as you swap individual items. Mouseover the 'Set' slot and it will display your saved sets to swap to.
2. Bind a key from the set builder. Up to 10 sets (per character) can be directly bound to a key. After you've saved a set, click 'Bind Key' and then choose a key to bind to the set. You do not need to create any macros or action buttons. Just hit the key to equip that set.
3. Make a macro. In some cases you may want to situationally equip a set. To do so in a macro, use /script EquipSet('setname'). For instance: /script if UnitClass('target')=='Priest' then EquipSet('1h+shield') end.

__ Events __

In the options window when you right-click the minimap button are three tabs. All event setup is done in the Events tab.

Events are disabled initially. To begin using events you need to enable it with the 'Enable Events' checkbox at the top of the Events tab. This is the 'master switch'. You can set up a key binding to toggle all events on or off as well.

In that tab you'll see a list of events with a red question mark beside it. Click the question mark to choose what set to equip for the event. When you've chosen a set it will be enabled. You won't be able to enable an event until you've associated a set for it. (even if the event script doesn't rely on a defined script)

To disable/enable a set with an associated event, uncheck the event. Alternately, you can click Delete to remove the set association and have it drop down to the bottom of the list.

Deleting an event not associated with a set will completely remove it if no other characters use that event.

See events manual.txt for more information on creating/editing events.
See readme.txt for much more general information.
197 Dw